-  Waste Animation Workshop -  



During the last five decades, global use of raw materials has grown exponentially. Materials, metals in particular, are used to produce everything: from machinery to consumer goods, from art to medical applications. With the development of information technology, its widespread use and rapid diffusion, the demand for raw materials has skyrocketed as never before in human history. The availability of key resources and elements, however, follows a relatively horizontal trend compared to the hockey stick shape of the demand curve. In fact, although the peak in resource availability has not been proven yet, known and accessible ores have been completely exploited or are decreasing in many countries. Due to this relative scarcity and the notable low elasticity of mineral supply curves, the price of raw materials is on the rise and is supposed to follow the demand trend in the near future. Hence, there are foreseeable risks in the lack of adequate access to resource materials in industrialized countries, which can convert into high levels of international interdependence.

Even though recycling cannot respond alone to the increasing demand for materials, it can certainly reduce the need for hard rock mining. Therefore, promoting and fostering widespread awareness and resource-wise education have been identified as essential to move global society as a whole towards more responsible use of raw materials.


Main Objectives

The main objective of the WWA project is to provide an interactive experience in which students can learn about the nature and material content of technological products: where materials come from as well as how and why it is important to support and promote responsible use of raw materials and sound waste management practices. Ultimately, the main goal of the WWA project is to increase critical thinking among younger components of society in order to foster widespread behavioral change, eventually reducing waste and CO2 emissions and introducing new design concepts and consumption practices.



The suggested age for participation in the WWA workshop is 15+, eventually involving educational institutions such as high schools and/or universities. Minimum 5, maximum 40 participants.



As soon as the team is gathered, there is a theoretical lesson. The subjects in the lesson focus on different topics such as where materials come from and where they will go, including valuable insights on material properties, political science and good practices in moving towards circular economy.



The group of volunteers, closely supervised, will proceed to disassembling the e-waste collected together with the WWA artist. The materials separated are divided into three main fractions: ferrous, plastics and printed circuit boards (PCB) which will then be weighed at the end of operations.


Artistic re-elaboration

After disassembly, the materials are used to create sculptures and textures. In the Waste Animation Workshop module, the creations will be animated by the participant with the final objective of creating in a stop-motion video.



WHAT WEEE ARE workshop is not only about what we do, but rather how we do it.

Since school and university are the second degree of socialization, passing from family to the world, one of the project objectives is to empower the participants in acquiring negotiation skills so that they can debate and mediate their vision of the world with their counterparts and the group. The final result will be a video showing their "group vision" to the world.

There is no voting and decision making processes throughout the workshop are based on consensus building techniques. The objective is to have the students work as a group in solving problems and developing and rendering their unique point of view on the subject matter, taking responsibility towards themselves, the group they are working with and the materials they are handling.




Partnership structure

For the purpose of this proposal the involvement of three main actors is required:

1) The WHAT WEE ARE project (WWA);

2) a host organization (Host), identified as an educational institution, University or High School, interested in implementing one or more WWA workshops in one or more classes and

3) a recycling company or municipal waste management organization (Recycler) willing provide logistic support and technical expertise.

Finally, there will be a number of beneficiaries (Participants), students of the above mentioned institution(s), who interested in participating in the workshop in groups of minimum 5 to maximum 40 people per group.



The video produced by the participants will be uploaded on the WHAT WEEE ARE Griffin Metals youtube channel and will be publicly available. The copyright of the video production will remain exclusive property of Alessio De Marchi, however, both the host and the participants may request a copy free of charge for the promotion of the project. The video will be presented in film festivals around the world. In case the film wins any monetary award, the prize will be proportionally shared with the Host institution that participated in the project.



There are two possible workshop formats: 1 Base module and 2 Waste Animation Workshop. However, it is also possible to modify the course structure according to the Host's needs. Here is the description of the modules:


Base module 6 hours comprising:

1 hour theory

2 hours disassembly

3 hours artistic re-elaboration


Waste Animation Workshop 12 hours comprising:

1.5 hours theory,

2.5 hours disassembly,

1 hour storytelling,

3 hours puppet making

4 hours of shooting. 



During the workshop, participants and walk-bys will be asked to complete a survey on consumer awareness the results of which are then gathered into a final WHAT WEEE ARE report.



Each workshop is unique and is tailored to the Host's and beneficiaries' specific needs. If interested in the implementation of a WHAT WEEE ARE Workshop, please send an email to This email address is being protected from spambots. You need JavaScript enabled to view it. briefly describing your idea and a member of our staff will get back to you with aworkshop proposal specifically designed for you